meh.

so i've been working on the game again.
after looking at the older posts in this thread, i realize how naive
i was to expect to get it completed quickly. especially since whenever
i get near completion, i stall, stop working on it for a few months or more,
and then come up with new concepts that radically change the way the
game works from it's previous edition and have to start over.
i'm beginning to think it's some sort of yearly cycle (or near enough),
as it was a little over a year ago since the last "restart"
But basically, what i've gone and done this time is radically change
how the NPC interaction and animation works. Basically, in the last
iteration, the NPCs would just stand around in town, doing nothing
until the player walked up to them. Not a lot of realism in that respect,
and it always bugged me a bit, so i've been figuring out a way to have
the NPCs move around in the various towns they populate.
i'm also working on more than a few graphical fixes that were bothering
me, and that meant changing how some of the enviroments and objects
behaved (especially in the Mecha world). i still haven't figured out how
to integrate the various experiences you deal with in the three stages
into the end-game, and i suppose it's this problem more than any other
which keeps stalling me. Oh, and the fact that there's no real reason for the
player to be playing - the absence of a story means that it's just endless
dungeon crawling for the player to slog through - and that's no fun at all.
At least,
i don't think so.
However, seeing as how this will be the fifth iteration, Discordian theory
regarding the Law of Five indicates that i should be more successful this
time around. Assuming this isn't yet another joke Eris is planning for me.
