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Deathworld Adventure
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Topic: Deathworld Adventure (Read 10082 times)
RiESC
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supersoldier
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Deathworld Adventure
«
Reply #15 on:
March 07, 2005, 12:36:06 AM »
here's some more of the Deathworld cast in game sprite form.
- Nemo
- Stephan
- Hemp Fairy
(yes, i know Stephan isn't in his new undead form. this game was written before that happened, and i'm too lazy to change it. just think of this game as happening earlier in the canon timeline.)
«
Last Edit: September 13, 2006, 06:22:02 PM by RiESC
»
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rantinan
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Deathworld Adventure
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Reply #16 on:
March 09, 2005, 05:42:01 PM »
wheee hemp fairy!
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six personalities for the price of 1
RiESC
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Deathworld Adventure
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Reply #17 on:
March 11, 2005, 03:27:18 AM »
so what was i doing today rather than working on a finished comic?
more game sprites of course!!
- Alison
- Anna
- Alexis
also, i further defined a lot of the NPC behavior and mini-quests.
Now, the hard part is going to be sitting down and drawing all the single panel comics i plan to use for the cutscenes.
... 'cause we all know how easy it's been for me to make artwork lately.
«
Last Edit: September 13, 2006, 06:22:25 PM by RiESC
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Monki
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Deathworld Adventure
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Reply #18 on:
March 15, 2005, 05:53:37 PM »
Think you could make some of those into animated gifs for avatars? *smiles sweetly*
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RiESC
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Deathworld Adventure
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Reply #19 on:
March 16, 2005, 01:46:49 AM »
how so? they're almost too small to animate effectively, and anyways, with the exception of Matt (and the Hemp Fairy), all the characters are static images in the game. Still, that doesn't mean i won't take requests from my die-hard Fudda Heads, depending on what you'd like them to do.
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Zarabadoo
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Deathworld Adventure
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Reply #20 on:
March 16, 2005, 11:43:27 PM »
if you need help making an animated gif, i can do it. gimp has a pretty simple way to do it. i would jsut need the different frames.
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-- Al "Zarabadoo" Steffen
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RiESC
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Deathworld Adventure
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Reply #21 on:
March 17, 2005, 02:39:49 AM »
thanks for the offer, but the software ain't the problem (i've never even used my copy of Animations Shop 3 which came with my Paint Shop Pro), it has more to do with the fact that i don't have the key-frames necessary for animations (i've been modifying single RTP sprites i've gotten from GamingWorld.net). Sure, i could go and make more of the sprites, but unless you just wanna see the gang walking around, they won't be of much interest.
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cthulhu_spawn
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Deathworld Adventure
«
Reply #22 on:
March 18, 2005, 12:31:53 AM »
oh here's a question for the ages will cthulhu and gothboi james be in the game?
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RiESC
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Reply #23 on:
March 18, 2005, 02:21:20 AM »
gothboi James? no.
Cthulhu? possibly. depends on whether or not i decide to include the bonus level that was in the previous version.
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cthulhu_spawn
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Deathworld Adventure
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Reply #24 on:
March 18, 2005, 04:53:45 AM »
Quote from: riesc
gothboi James? no.
Cthulhu? possibly. depends on whether or not i decide to include the bonus level that was in the previous version.
either way i can't wait to see the finished product
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RiESC
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Reply #25 on:
June 09, 2005, 01:00:29 AM »
well, after a hiatus of, something like 3 months, i've started working on the game again. i decided i didn't like how i was handling creature encounters on the overland map, so i decided to completely rethink how i was going to implement it. now i'm going to have wandering hot-spots that'll trigger an encounter when they collide with the player object. this way, i can just mark out the "safe zones" (ie. roads and cities), and then everywhere else is potentially fair game. i'm also considering making a "rare" encounter which will offer up a decent prize to those willing to wander around a whole bunch trying to encounter it, thus making the overland maps a lot more useful than just a pretty looking method to move the player from dungeon to town to dungeon. also, because of this, i've redone some of the graphics for the overland maps in the various realms, now that i don't need a special "encounter terrain" (which was tall grass - kinda like Pokemon).
i also still have to figure out how to make all the equipment collected somehow effective in the final level (which is populated by demons of various sorts that are immune to weaponry!). i'm thinking that maybe they'll be what is used to solve the various puzzles i intend to include in Ysrath's castle. the gun is easy, as it can be used to shoot various objects. the holy icon maybe could be used to light up darkened areas, but i have no idea what the shock grenades could be used for... maybe to stun the sentry demons.
i'm shooting to get this thing completed by August, so that I can start selling it (along with the rest of the Deathworld CDRom i'm making) at Animethon here in Edmonton.
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Zarabadoo
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Reply #26 on:
June 09, 2005, 11:20:07 PM »
don't forget to set up a paypal shopping cart for it too.
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-- Al "Zarabadoo" Steffen
http://www.zarabadoo.com
RiESC
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Deathworld Adventure
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Reply #27 on:
June 10, 2005, 02:39:27 AM »
[kicks up a tantrum]
but i don't waaaaaaaaaaaanna!!!
[/tantrum]
all kidding aside, yeah, it's probably about time i actually do some sort of Paypal dealio for my website, as there's only so many people here in town that'll buy my stuff. i mean, i'm sure you folks would like buttons and games and stuff too, right?
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Zarabadoo
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Reply #28 on:
June 10, 2005, 10:56:04 AM »
as long as you don't beg. begging is bad.
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-- Al "Zarabadoo" Steffen
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RiESC
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Re: Deathworld Adventure
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Reply #29 on:
July 05, 2005, 10:30:01 AM »
Quote from: riesc on June 09, 2005, 01:00:29 AM
i'm shooting to get this thing completed by August, so that I can start selling it (along with the rest of the Deathworld CDRom i'm making) at Animethon here in Edmonton.
well, seeing as how i've haven't worked on it in over a month, i duobt it'll get done in time.
why is it i always seem to stall once i near completion?
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